— ROLE
Gameplay Designer
Systems Programmer
SFX Artist
— DEVELOPMENT TIME
6 Weeks
— TEAM SIZE
4
— ENGINE
Unity
Monstieur’s is a cooking and deduction hybrid game where you play as the head chef of a brand new restaurant. You must serve monster-themed dishes to your monster-themed customers. But be weary – as one of the customers is a murderer, trying to ruin your reputation! Find out who it is and serve them poison before they do the same to the other customers, and destroying your chances at a successful cooking career.
My Roles and Responsibilities:
- Creating the overall game loop with the team.
- Ticket order UI design, interactivity, and spawning.
- Deduction board system.
- Created all sound effects with foley artist techniques.