Viktor Filipovich

Monstieur’s

— ROLE

Gameplay Designer

Systems Programmer

SFX Artist


— DEVELOPMENT TIME

6 Weeks


— TEAM SIZE

4


— ENGINE

Unity



Play the game here

Monstieur’s is a cooking and deduction hybrid game where you play as the head chef of a brand new restaurant. You must serve monster-themed dishes to your monster-themed customers. But be weary – as one of the customers is a murderer, trying to ruin your reputation! Find out who it is and serve them poison before they do the same to the other customers, and destroying your chances at a successful cooking career.


My Roles and Responsibilities:

- Creating the overall game loop with the team.

- Ticket order UI design, interactivity, and spawning.

- Deduction board system.

- Created all sound effects with foley artist techniques.